Teachers, our world is changing. Our instructional designs can change with it!
We’re in the midst of the most radical shifts in education since the invention of writing and the printing press. Let's learn to go with the flow!
Is gaming the future of education?What do students learn from digital games and game design that they could not have learned from more traditional assignments?
In 2006, Oxford's Russell Francis delineates a four-part model for successful games-based pedagogy: situated practice, critical framing and analysis, overt discussion, and practical production or design. The situated practice of games—especially role-playing games—provides students with “embodied empathy” (Gee, 2007) which requires perspective-taking. An important critical thinking skill is game analysis, so students begin to recognize and discuss how game designers write games and discover how they can make their own games, too. CCQMy critical challenge question is, How can 'new' digital media develop more expressive narrative forms and genre?
Game-based learning is changing how we teach. Here's why.Dan White of Fliament Games attests that game-based learning requires collaboration, problem-solving, critical thinking and communication skills which will be necessary for the future. In 10 years, will the future of education exist in gameplay?
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